Info: 'To register Digital Messiah v.2.0 send $15 in cash, check, or money order to:'
2:
Bounds: x1=80, y1=44, x2=258, y2=94
Type: -120
Info: 'Ravi J. K. Mehta400 High Point Drive #410Hartsdale, NY 10530'
3:
Bounds: x1=32, y1=100, x2=311, y2=164
Type: -120
Info: 'Please make all checks/money orders payable to Ravi J. K. Mehta. Note: Bug Reports will no longer recieve free registration.'
DITL_129.txt
Items: (6 entries)
0:
Bounds: x1=150, y1=35, x2=208, y2=55
Type: 4
Info: 'Okay'
1:
Bounds: x1=50, y1=80, x2=100, y2=98
Type: 6
Info: 'Fast'
2:
Bounds: x1=50, y1=60, x2=126, y2=78
Type: 6
Info: 'Medium'
3:
Bounds: x1=50, y1=40, x2=109, y2=58
Type: 6
Info: 'Slow'
4:
Bounds: x1=19, y1=18, x2=117, y2=34
Type: -120
Info: 'Wizard Speed:'
5:
Bounds: x1=150, y1=65, x2=208, y2=85
Type: 4
Info: 'Cancel'
DITL_130.txt
Items: (3 entries)
0:
Bounds: x1=450, y1=51, x2=508, y2=71
Type: 4
Info: 'Abort'
1:
Bounds: x1=450, y1=73, x2=508, y2=93
Type: 4
Info: 'Next...'
2:
Bounds: x1=450, y1=29, x2=508, y2=49
Type: 4
Info: 'Start'
DITL_132.txt
Items: (3 entries)
0:
Bounds: x1=150, y1=50, x2=208, y2=70
Type: 4
Info: 'No'
1:
Bounds: x1=70, y1=50, x2=128, y2=70
Type: 4
Info: 'Yes'
2:
Bounds: x1=14, y1=10, x2=277, y2=43
Type: -120
Info: 'There is a game in progress. Are you sure you want to begin another game?'
DITL_133.txt
Items: (3 entries)
0:
Bounds: x1=150, y1=50, x2=208, y2=70
Type: 4
Info: 'No'
1:
Bounds: x1=70, y1=50, x2=128, y2=70
Type: 4
Info: 'Yes'
2:
Bounds: x1=14, y1=10, x2=277, y2=43
Type: -120
Info: 'There is a game in progress. Are you sure you wish to end this game?'
DITL_135.txt
Items: (4 entries)
0:
Bounds: x1=79, y1=58, x2=137, y2=78
Type: 4
Info: 'Okay'
1:
Bounds: x1=181, y1=59, x2=239, y2=79
Type: 4
Info: 'Cancel'
2:
Bounds: x1=139, y1=25, x2=299, y2=41
Type: 16
Info: ''
3:
Bounds: x1=10, y1=17, x2=129, y2=50
Type: -120
Info: 'Enter Your Name,Digital Messiah:'
DITL_137.txt
Items: (16 entries)
0:
Bounds: x1=139, y1=134, x2=203, y2=154
Type: 4
Info: 'Okay'
1:
Bounds: x1=70, y1=40, x2=230, y2=56
Type: 8
Info: ''
2:
Bounds: x1=70, y1=59, x2=115, y2=75
Type: -120
Info: ''
3:
Bounds: x1=200, y1=59, x2=233, y2=75
Type: -120
Info: ''
4:
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Type: -120
Info: ''
5:
Bounds: x1=200, y1=79, x2=215, y2=95
Type: -120
Info: ''
6:
Bounds: x1=43, y1=104, x2=107, y2=124
Type: 4
Info: 'Missions'
7:
Bounds: x1=139, y1=104, x2=203, y2=124
Type: 4
Info: 'Spells'
8:
Bounds: x1=43, y1=134, x2=115, y2=154
Type: 4
Info: 'Inventory'
9:
Bounds: x1=10, y1=40, x2=57, y2=56
Type: -120
Info: 'Name:'
10:
Bounds: x1=10, y1=59, x2=46, y2=75
Type: -120
Info: 'Hits:'
11:
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Type: -120
Info: 'Coords:'
12:
Bounds: x1=130, y1=59, x2=183, y2=75
Type: -120
Info: 'Score:'
13:
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Type: -120
Info: 'Facing:'
14:
Bounds: x1=17, y1=4, x2=49, y2=36
Type: -96
Info: 'ê'
15:
Bounds: x1=73, y1=11, x2=193, y2=27
Type: -120
Info: 'Wiz II's Statistics'
DITL_138.txt
Items: (17 entries)
0:
Bounds: x1=188, y1=230, x2=246, y2=250
Type: 4
Info: 'Okay'
1:
Bounds: x1=120, y1=30, x2=392, y2=66
Type: -120
Info: ''
2:
Bounds: x1=120, y1=70, x2=392, y2=106
Type: -120
Info: ''
3:
Bounds: x1=120, y1=110, x2=392, y2=146
Type: -120
Info: ''
4:
Bounds: x1=120, y1=150, x2=392, y2=186
Type: -120
Info: ''
5:
Bounds: x1=120, y1=190, x2=392, y2=226
Type: -120
Info: ''
6:
Bounds: x1=187, y1=10, x2=247, y2=26
Type: -120
Info: 'Missions'
7:
Bounds: x1=50, y1=30, x2=94, y2=46
Type: -120
Info: 'Pope:'
8:
Bounds: x1=50, y1=70, x2=94, y2=86
Type: -120
Info: 'Fire:'
9:
Bounds: x1=50, y1=110, x2=105, y2=126
Type: -120
Info: 'Water:'
10:
Bounds: x1=50, y1=150, x2=99, y2=166
Type: -120
Info: 'Earth:'
11:
Bounds: x1=50, y1=190, x2=84, y2=206
Type: -120
Info: 'Air:'
12:
Bounds: x1=10, y1=23, x2=42, y2=55
Type: -96
Info: 'ô'
13:
Bounds: x1=10, y1=63, x2=42, y2=95
Type: -96
Info: ''
14:
Bounds: x1=10, y1=103, x2=42, y2=135
Type: -96
Info: ''
15:
Bounds: x1=10, y1=143, x2=42, y2=175
Type: -96
Info: ''
16:
Bounds: x1=10, y1=183, x2=42, y2=215
Type: -96
Info: ''
DITL_139.txt
Items: (21 entries)
0:
Bounds: x1=101, y1=199, x2=159, y2=219
Type: 4
Info: 'Okay'
1:
Bounds: x1=40, y1=29, x2=252, y2=45
Type: -120
Info: 'Nothing'
2:
Bounds: x1=40, y1=49, x2=252, y2=65
Type: -120
Info: 'Nothing'
3:
Bounds: x1=40, y1=69, x2=252, y2=85
Type: -120
Info: 'Nothing'
4:
Bounds: x1=40, y1=89, x2=252, y2=105
Type: -120
Info: 'Nothing'
5:
Bounds: x1=40, y1=109, x2=252, y2=125
Type: -120
Info: 'Nothing'
6:
Bounds: x1=80, y1=150, x2=112, y2=166
Type: -120
Info: 'No'
7:
Bounds: x1=80, y1=170, x2=112, y2=186
Type: -120
Info: 'No'
8:
Bounds: x1=200, y1=150, x2=232, y2=166
Type: -120
Info: 'No'
9:
Bounds: x1=200, y1=170, x2=232, y2=186
Type: -120
Info: 'No'
10:
Bounds: x1=105, y1=8, x2=175, y2=24
Type: -120
Info: 'Inventory'
11:
Bounds: x1=20, y1=30, x2=36, y2=46
Type: -120
Info: '1)'
12:
Bounds: x1=20, y1=50, x2=36, y2=66
Type: -120
Info: '2)'
13:
Bounds: x1=20, y1=70, x2=36, y2=86
Type: -120
Info: '3)'
14:
Bounds: x1=20, y1=90, x2=36, y2=106
Type: -120
Info: '4)'
15:
Bounds: x1=20, y1=110, x2=36, y2=126
Type: -120
Info: '5)'
16:
Bounds: x1=113, y1=130, x2=150, y2=146
Type: -120
Info: 'Keys'
17:
Bounds: x1=20, y1=150, x2=57, y2=165
Type: -120
Info: 'Fire:'
18:
Bounds: x1=20, y1=170, x2=74, y2=186
Type: -120
Info: 'Water:'
19:
Bounds: x1=150, y1=150, x2=198, y2=166
Type: -120
Info: 'Earth:'
20:
Bounds: x1=150, y1=170, x2=180, y2=186
Type: -120
Info: 'Air:'
DITL_140.txt
Items: (1 entries)
0:
Bounds: x1=442, y1=44, x2=500, y2=64
Type: 4
Info: 'Okay...'
DITL_141.txt
Items: (4 entries)
0:
Bounds: x1=100, y1=130, x2=158, y2=150
Type: 4
Info: 'Okay'
1:
Bounds: x1=20, y1=40, x2=242, y2=57
Type: 5
Info: 'Get spells before each battle'
2:
Bounds: x1=20, y1=60, x2=119, y2=78
Type: 5
Info: 'Walk sound'
3:
Bounds: x1=90, y1=10, x2=177, y2=26
Type: -120
Info: 'Preferences'
DITL_142.txt
Items: (3 entries)
0:
Bounds: x1=70, y1=50, x2=128, y2=70
Type: 4
Info: 'Save'
1:
Bounds: x1=150, y1=50, x2=208, y2=70
Type: 4
Info: 'Discard'
2:
Bounds: x1=14, y1=10, x2=277, y2=43
Type: -120
Info: 'All changes to the current game will be lost if you do not save.'
DITL_143.txt
Items: (2 entries)
0:
Bounds: x1=132, y1=102, x2=190, y2=122
Type: 4
Info: 'Sorry!'
1:
Bounds: x1=35, y1=10, x2=287, y2=90
Type: -120
Info: 'Digital Messiah is out of memory; the program must be aborted. To rectify this problem increase the Preferred Memory Requirements in the Get Info dialog box.'
DITL_144.txt
Items: (4 entries)
0:
Bounds: x1=88, y1=156, x2=146, y2=176
Type: 4
Info: 'Save'
1:
Bounds: x1=190, y1=156, x2=248, y2=176
Type: 4
Info: 'Discard'
2:
Bounds: x1=49, y1=95, x2=323, y2=143
Type: -120
Info: 'A full length game was in progress when this occurred. If not saved now, all changes will be lost.'
3:
Bounds: x1=49, y1=13, x2=330, y2=94
Type: -120
Info: 'Digital Messiah has run out of memory; the program must be aborted. To rectify this problem please increase the Preferred Memory Requirements in the Get Info dialog box.'